Tuesday, December 29, 2009

Items and Weapons

Working on the player item system now. I'll hopefully have at least a couple of weapons coded in within the next couple of days. Probably only 2 though. The weapons require planning on a deeper level than the rest of the stuff have for the sake of flow-of-play.

Unlike games like Cave Story or Metroid, you don't just *obtain* weapons by finding them, but instead you obtain them in the same way you would in Megaman, so I need to plan the weapons around the bosses.

This is also going to be developed in tandem with the other collision types.

From there, I'll start working on my game controller, which will track player information. Once that's done I can start adding damage and such to the player.

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