So after weeks of procrastination (and millions of new features as a result, including my new font system), I've decided finally to begin tackling the new menu system.
Why the procrastination? Well quite frankly- I don't want to have to recode all of those menus I made before. Working with menus is time consuming, boring, and annoying if you ask me, but honestly it needed to be done. After about 15 seconds of talking to Stephen Gazzard of Broken Kings about crap I needed to do in Surface, realized I can't get much further without it, and got crackin'. The attached picture is a good preview of what I've come up with so far. Don't be fooled however- it's still not finished. What's important is that in it's current state, I am able to start recreating the map designer menus I need to continue actual game progress.
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