Saturday, March 6, 2010

Disregard Sadface >;o

So yeah, I was worried I'd have to go through all of my code again and modify the layers and what have you. Nah. Not the case.

Turns out, I was simply missing a few parameters in my new queue'd image type that I needed to draw certain images.

All of that's fixed, and I just need to fix some other draw types (shapes mainly) to work with the layer system.

Layers work fine now.



This screenshot's a good example; or rather the best example I could provide at this particular moment. One thing to note is that certain things aren't in quite yet; namely the shadows that were behind the HUD, and the backdrop for the menu.

Why you ask!?

Well that's simple- I just simply haven't coded in layer support for color variation and shapes yet. In due time... In due time.

UPDATE!



Everything works now.

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