Turns out, I was simply missing a few parameters in my new queue'd image type that I needed to draw certain images.
All of that's fixed, and I just need to fix some other draw types (shapes mainly) to work with the layer system.
Layers work fine now.
This screenshot's a good example; or rather the best example I could provide at this particular moment. One thing to note is that certain things aren't in quite yet; namely the shadows that were behind the HUD, and the backdrop for the menu.
Why you ask!?
Well that's simple- I just simply haven't coded in layer support for color variation and shapes yet. In due time... In due time.
UPDATE!
Everything works now.
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