Yeah yeah yeah. I'm procrastinating again. I'm pretty much taking care of a lot of crap that I should have taken care of earlier on in the designing process of this game :P...
First thing! Collision box object type. I never set one up. The reason? Well, initially when I started Surface, everything was going to be tile based. Pretty stupid reasoning that I had there :P... Anyway; I've set up a Collision box object type, and I'm going through and adding it to every object. Needed to be done, so why not now?
Second thing! Added some more fun little graphics. Enemies now shoot out little blobs of red when hit. It looks nice.
Third thing! I really... REALLY need to put a lot of thought into the rest of the map designer. It's pretty much the whole reason for the procrastination. I've made a lot of important changes over the past few weeks (layer manager, new menu, etc), and this particular thing is probably the most important. Essentially I think I need to make a new data type for certain commonly used map elements, and load them with the resource manager. Doing this means I'll need to have a seperate tool for creating each resource. It's kind of a pain, and I need to graph it out.
Anyway, that's my update for this morning.
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