Thursday, March 25, 2010

Moving on from 16x16 Heroes!

After a few nights of thinking, and me getting tired of early comparisons to Cave Story (which seriously; this game is not supposed to be another "Cave Story". Yeah, it'll resemble it due to it being a platformer that's built with exploration in mind, but it's not going to play the same at all.), and wanting to crawl more to the SNES era style graphics, I've decided on changing the hero size from 16x16 to 16x24.

Why you ask? More flexibility :P

I couldn't do much with the original sprite. It didn't have much expression, and there wasn't room for expansion. Increasing the size of the hero allows me to add some dynamic features that I was unable to add before. I've decided to post the new base sprite for the hero on here to show what I'm imagining as of right now-



May still change quite a bit (it's still a big WIP), however this is what I'm essentially shooting for.

Enjoy :D

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