On my off days (Sunday/Monday), I tend to work on things that aren't so "code" dependent. Things like artwork, ideas, maps, and pretty much anything I don't feel like working on during the other days. On Sunday, I came up with a new main character design that I'm reasonably pleased with, as well as a name for him. A name that certainly tops "SurfaceGuy" anyway. I'm not going to show the designs or the name quite yet until I'm 100% pleased with them.
I've also been working on new gameplay elements I'd like to throw into the game. One of which involves a rail car that will take the player through a couple of rooms on a fixed path. The player will not be able to jump out until it reaches its destination, however he can fire in any direction except down. I've always liked those sorts of breaks from the normal gameplay, and it also allows me to throw in some puzzle elements as well. We'll see what happens anyway.
Achievements are another feature I want to add to the game. Nothing too amazing with it, but there are certain things I'd like for players to be able to brag about further down in the game.
Sprites and such have been in the works on my off days as well, so maybe I can code them in this week or so.
I'm still working on a lot of the fun stuff mentioned before. Kind of being lazy about it, but again; I get a lot of side stuff done in the meantime :P
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