Haven't had much time to develop much of anything this week outside of the things mentioned in the previous posts, however I have had a lot of time to think of different things.
I've decided on a design for the players menu; which will allow the player to choose their weapons and such. If the player presses the menu button (aka "whatever that key is mapped to"), a circular menu will appear around the player showing the weapon icons. While the menu button is held, the player will be able to choose which weapon they want, and view various other information via icons from this circular menu. I figure this is a good way to avoid full box menus that games like Mega Man, Blaster Master, Metroid, Cave Story, etc have that obscure the screen. I'm trying to avoid that sort of break from gameplay.
I'll have some mockups ready sooner than later; we'll see what happens.
Beyond that, I'm thinking about joining in on Z3 over at zfgc. This project's first developments were shown there, and it just kind of makes sense. I'll try to get a demo out for that. Looking forward to the months to come :P
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